Thursday, September 27, 2012

Industrial Design

Stepping into the Industrial Design world. I wanted to try to understand all aspects of consumer product design so I started with ID and some production management. Here are the results of my ID work.






Friday, June 18, 2010

Lightsabers

I had some extra time, so I made Anikin Skywalker's Lightsaber.

YJFC Pictures

Some pictures of the epee to be used in an upcoming banner for the Yellow Jacket Fencing Club.

Sorry about the misalignment and the weird shading. I can provide the .ipn files if necessary.

Possible format for the poster?




Thursday, June 17, 2010

Ray Gun

Here is a quick solid-state retro futuristic ray-gun I made in half an hour. I want to see where I can go with this and hopefully expand it out into some more professional-looking designs and perhaps a series of different ray-guns or retro-future.


Like I said, a very basic and un-finished design. I have to say I was very pleased with the way the handle turned out.

One more blueprint

After looking at the last blueprint I posted, I felt like most of the detail was left out due to the scale of the drawing. I made a new one with detailed views and it looks a great deal better.


Apparently there is some artifacts leftover from the rendering process on the isometric view but the detailed views still look good and that was my main goal.

Sunday, June 13, 2010

Stargate Blueprint

I thought that this would be a cool thing to have up. A "blueprint" of the Stargate! 


Tuesday, June 8, 2010

Gotta catch em' all!

I just started playing Pokemon Soulsilver, a remake of my favorite game in the series, and got a bit hooked. Like any rational pokemon obsessed person, I made stuff in Inventor that glorified pokemon. 

I have only made a pokeball so far but I intend to make a full heal and a few potions. Possibly even a pokecenter. 

 The closed pokeball

The closed pokeball again but with features outlined this time

The inside of the pokeball, I could not get the hinge right so I just split it in two. I hope this answers a lot of questions for some people 

Both open and closed pokeballs sitting on a table. Stupid pillar... 

I thought a wireframe would look pretty neat. 


Thanks for looking! I hope you enjoyed it! If you have a favorite kind of pokeball, let me know and if enough people choose it, I'll make it! 


Thursday, June 3, 2010

Finished!!

The Stargate is finally completed! This thing was a heck of a job. There were so many minuscule details over the surface of the ring and they caused Inventor to crash a couple of times due to memory issues. I am very pleased with the whole thing. Every part that needs to move, can move ie. the chevrons and the constellation ring.  I rendered a lot of JPGS of it so I hope you enjoy looking at it as I did making it.

An isometric view with very little detail exposed.

A bit more detail....


Front view 

The best view I could make showing the most amount of detail while still showing the full ring

Zoomed in a bit more. I did not realize that you still cant see the smaller details fully. 

Chevron one is encoded. Also probably the best picture showing off the smaller details of the ring.

Inventor has some pretty nifty 3D dioramas that you can render in. I feel like this back drop suits the Stargate the best. 

The Stargate on a beautiful day in the countryside. 


Stargate in the middle of a courtyard. Looks kinda arty. 



And Finally......


Rolling down a road lol


I really hope you enjoyed looking at my work. This took me a total of 8 hours to design and I am quite proud. Let me know if you want to see any more views of the Stargate or any more of its detail and I would be happy to post them. 

Up next... Sabers and Foils? Or maybe something sci-fi again? 

Sunday, May 30, 2010

Step one complete!

The Stargate is almost finished! Just need the outer ring and the Chevrons!
Without constellations.

With constellations

Board games I played last night

Last night my bud Chris and I went to Timegate , a smallish convention based around the T.V. series Stargate and Dr. Who. I went to a few lectures but I spent most of my time in the gaming area and made some great friends in the process. I love games and game theory and I always try to learn new games whenever possible. So without any further ado.....



The first game I played was Robo Rally. This game was created by Richard Garfield and presented it to gaming super-giant Wizards of the Coast the same time he proposed Magic: The Gathering. The premise of the game is pretty simple. You control a robot by "programming" it with movement and action cards. You lay the program cards out in any order and let the game run for a turn. The game basically works like a very basic robotic programming language: move here, rotate X degrees, etc.. The goal of the game is to run around the board and be the first to the finish flag. Players can also attack each other using lasers, bombs, rams, or  what have you.  I had a pretty fun time playing it even though I went through three robots, one thanks exclusively to Chris. The game is rather challenging and requires a great deal of forethought and would probably be enjoyed most by people who know how to program or who have a good grasp of physical orientation, there is a great deal of turning in this game and direction is VERY important.


The next game I played was Dominion by Rio Grande Games. I absolutely loved this game! The game plays out with each player trying to build a deck of action cards, treasure, and victory points. Each player can use treasure to buy from a store to add to their deck and increase their chances of winning. The object of the game is to be the player with the most victory points when one of the victory points store runs out of cards. I picked up the rules to this game very quickly because of my 5+ years of experience of playing Magic: The Gathering. The theories of card advantage and the necessity of card draw can be applied both to Dominion and Magic. But for those who have not played Magic, you are basically building a city in a deck that rewards you for getting efficient cards. I really recommend this game for anyone who played or plays magic as it is quick to set up and games will never go over 40 min, if you played Magic competitively (FNMs and the such) a game could last only 15 min. This game would also probably be a blast for anyone who has not played Magic but would take a little longer to get the hang of and set up.


I have played Settlers of Catan before but this was Chris's first time playing and my first time playing on the 3D 10th Anniversary Edition. Settlers of Catan is considered one of the best board games out now and it is the "Killer App" of board games. These claims are not without merit, it is one of the best-selling board games across the world and has a fanbase nearly everywhere. The premise of the game is that you control a group of Colonists/settlers/whatever and you try to build roads and cities by collecting resources from the bank and from bartering with other players. The first person to 10 victory points wins the game. The game is takes probably an hour to play on average but it could be less or more by a great margin depending on who you play with and what the dice roll. If you have not played this game, you should, it will change the way you think about board games and you will probably never want to play Monopoly again. The 3D version is amazing, the detail is so rich for every hex and it makes you feel like you are playing a video game with amazing renders. All of the materials for the 3D edition are made of high-quality products and come in a Catan-Branded treasure chest, which adds even more to the game's flavor.

 
After crossing the 1 am threshold, the group of gamers at the Con felt a bit burned out by playing rules-heavy games all day and broke out Time's Up!. This game is  a team party game that feels like Scattigories and Cranium. Each player gets to choose famous people from the game's pool of cards and puts them into a deck to play with for one game. One game is split up into three rounds with each round lasting 30 seconds each. In the first game players take turns to try to describe a person on a card using everything but their name to their partner. This goes on until all of the cards have been passed around to each player and correctly guessed. The second round uses the same cards in the first round but players can use pantomime actions and only one word to describe the person on the card. The third round plays like the first two but you can only describe the person by pantomime and meaningless grunts. I had a blast playing this game, its a little more involved than Apples to Apples but takes less time than Cranium. The entire room had a blast playing this game and was extremely entertaining. I am going to buy this game and pretty much playing through it at parties until the cards fall apart.